- This course is now completed, though I will leave the instructions for Assignment #2 in place if you wish to revisit them, or for anyone contemplating a similar assignment.
- Review the Annotation Guidelines carefully.
- Download and install Oxygen XML Editor, choosing the free 30-day trial option.
- Download bondstreet.xml by right-clicking the link (option-clicking on a Mac) and choosing “Download linked file as…” (or equivalent, such as “Save link as…”).
- Upload your tagged files to the Submission Page. You can modify your tagging and re-submit as often as you like up to November 10th; only the most recent submission is saved.
- If you have misplaced the assignment instruction sheet or your tagging assignment, click away.
Ours is the first generation to study literature in the digital age. E-books are outselling paperbacks; online scholarly databases are superseding library stacks; new works are being composed, distributed, and consumed electronically. How fundamental is this shift toward digitization? How does it affect the nature of the literary text, and how does it impact our work as readers and critics?
This course explores the interpretive possibilities opened up by the proliferation of digital literary texts. We will use computer-assisted analysis and visualization to ask new questions about literature and to provide statistical grounds for answers to older questions—and we will learn how to integrate our findings meaningfully into our writing. By studying the technical foundations for the production of digital texts, and by collaborating in the production of a “class-sourced” electronic edition, we will learn how the encoding of literary texts affects the questions we can ask of them. By analyzing digital-born fiction—works that involve the reader directly through elements of gaming and interactivity—we will question how such texts alter the role of the interpreter and affect the task of interpretation.
Students will gain hands-on experience with and develop skills in quantitative textual analysis and text encoding with TEI. No programming experience is required.
Marshall McLuhan’s The Medium is the Massage (Gingko) is available from the University of Guelph Bookstore.
Superbrothers: Sword and Sworcery is available for multiple platforms (iOS; Android; Mac, Windows, and Linux PCs.) Links and instructions can be found at www.swordandsworcery.com
Gone Home is available for Mac, Windows, and Linux PCs. Links and instructions can be found at www.gonehomegame.com
All other texts are available online or through Courselink. (Links from syllabus below.)
|Sep. 8||Is Literature Dying in the Digital Age?
|Sep. 15||Medium Shifts
|Sep. 22||Computer-Assisted Textual Analysis|
|Sep. 29||Rescuing Texts That Weren’t Happy As Printed Books|
|Oct. 3||Group Seminar #1|
|Oct. 6||The Universal Library
|Oct. 10||Group Seminar #2
|Oct. 13||Holiday: No class.|
|Oct. 15||Introduction to Our Class Project
Assignment #1 Due
|Oct. 20||The Technical Side of Our Class Project: TEI|
|Oct. 27||Born-Digital Fiction: Production
|Nov. 3||Born-Digital Fiction: Interactivity
|Nov. 7||No class.|
|Nov. 10||Group Seminar #4
Assignment #2 Due
|Nov. 12||Born-Digital Fiction: Multimedia|
|Nov. 14||Group Seminar #5|
|Nov. 17||The (Indie) Video Game
|Nov. 21||Group Seminar #6
|Nov. 24||Videogames and the Future of Narrative
Assignment #1 (Text Analysis): 15%
Assignment #2 (Text Encoding): 15%
Group Seminar Oral Presentation: 10%
Group Seminar Written Submission: 15%
Final Essay: 35%
All assignments and papers are due in class on the day indicated. They will be accepted up until one week after the due date, with an automatic deduction of three percentage points per day, up to a maximum of 21%. Work will not be accepted beyond a week after the due date except in the most extraordinary of circumstances. Any paper submitted over the weekend will be counted as submitted the following Monday and deductions will be calculated accordingly.